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Action Adventure Wii Games

Kororinpa: Marble Mania

Kororinpa: Marble Mania
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Kororinpa: Marble Mania

 
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Kororinpa: Marble Mania is a fun and addictive action puzzle game for your Wii Remote. Players tilt and rotate the Wiimote to roll a ball around a maze to reach the goal. Using an intuitive control scheme, gamers of all ages and skill levels can pick up a Wii Remote and immediately join the fun.

 
Our Price: $54.91
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Product Details
Product Length:7.5 inches
Product Width:5.5 inches
Product Height:0.5 inches
Product Weight:0.34 pounds
Package Length:7.5 inches
Package Width:5.4 inches
Package Height:0.7 inches
Package Weight:0.2 pounds
Release Date:March 20, 2007
Average Customer Rating: based on 26 reviews

Game Information
Platform:Nintendo Wii
Media:Video Game
Item Quantity:1

Features
  • Simple and intuitive control system

  • 20 kinds of marble variations with different control, playability and look and feel

  • Full 3D control, tip the world on its side, and even upside down!

  • Over 40 diverse stages packed with tricks, traps and secrets

  • Compete against a friend with a 2-player race mode


Customer Reviews
Average Customer Review:4.5 ( 26 customer reviews )
Write an online review and share your thoughts with other customers.

Most Helpful Customer Reviews

28 of 30 found the following review helpful:


4It's Been Done - But It's Still Fun  Mar 25, 2007 By Lisa Shea "medieval swordfighting enthusiast"
Kororinpa Marble Mania is in essence Super Monkey Ball without the monkeys. Taking its cue from the classic Labyrinth game, you guide the maze in 3D and the marble acts with basic physics responses.

First, the premise. You have a series of themed maps that involve three dimensions of track. As you twist and turn the Wii remote, the track moves to match. As you give a tilt to the board, the marble rolls down the tilt. This is of course the basics - but soon there are ramps, sliding doors, sliding platforms, rotating pieces and other tricky objects involved in your path.

There are of course crystals to collect - what would a game be without collecting crystals! There is also a bonus green item on each level which is rather tricky to achieve, but unlocks new items. This gives you incentive to go back and re-play levels repeatedly.

Each level has its own theme. There are nature themes with leafy objects, a sugar-high theme with candies and cookies, an industrial theme with concrete, a cardboardy paper-Mario style theme, and so on. There are also background theme songs to unlock, and a variety of balls. Some make cute little noises, like the pink pig or the mrowling cat.

My first reaction was - do we really need another Super Monkey Ball game? Super Monkey Ball has a ton of great mini-games, great levels, and all around fun. Kororinpa is lacking a lot of that. All you have is mazes. The multi-player is just map racing.

It is challenging in a brain-train sort of way to figure out the solution to each puzzle, thinking in three dimensions. So from that point of view, I suppose you can consider this "Monkey Ball 1A" - not really better than Monkey Ball, but it gives you a new set of puzzles to figure out. Again, though, it lacks a lot of the features that Monkey Ball has, so I would start with the Monkey Ball series, and then move on to this one once you've figured all the Monkey Ball puzzles out.

The only real complaint I have about the core game is that the game treats the balls too delicately. There were many times where we were done with the first half of a map, and did a 'leap' to get to the second half. We landed nicely, plainly on the map, and it made us die. These are marbles! They're not eggs! If they land on a surface, they don't explode in a million pieces :)

I do have to give kudos here to the Wii remote. When I remember back to playing these types of games on a regular remote, it was always a little challenging to get the board tilt just right with the stick or buttons. With the Wii remote, it is very simple and obvious. You tilt the remote - the board tilts. No thought, no translation - it simply does what you do.

Recommended!

14 of 15 found the following review helpful:


4Simple, but entertaining  Apr 03, 2007 By Trevor Dennison
The first time I sat down to play this game, I played for a couple hours before realizing how much time had passed. It is extremely simple to pick up, for gamers and non-gamers alike. There is no concept of "lives", so you can never really lose if you keep trying - you just keep starting back at the beginning of the level you are on, and you get to keep all the crystals you have collected. You can earn gold, silver, and bronze trophies by completing the course quickly, and you can also collect special objects which unlock secret levels, new music, etc. The game is easy to learn, but difficult to master - getting gold trophies is HARD!

I imagine the game probably isn't as much fun once you have gotten all the way through it and received however many trophies you are willing to put the effort into getting, but in the meantime I'm having lots of fun with it!

Unlike the other reviews I see here already, I have not played Super Monkey Ball on the Wii; I found the previous Monkey Ball game I tried on the GameCube repetitive and boring after about half an hour, so take that into account when you read this review.

8 of 8 found the following review helpful:


4well done use of wiimote  Apr 23, 2007 By Jason Hanel "digital_beatnik"
This is a fun and addictive game, and it really shows-off just how precice the wiimote is to the most sensitive movements. Great control combined with good software physics give the game a very realistic feel of momentum, gravity, etc. I actually like that the orientation of the camera remains fixed (doesn't follow behind the marble), however it would be nice if the camera would pull back a bit when when the marble heads towards it, such that you could see what is up ahead better. Thankfully I think the designers created the levels in such a way that the "coming towards camera" portions are rarely an issue. The 2 player gameplay was also entertaining.

6 of 6 found the following review helpful:


5MARBLE MADNESS!! It's back!  Nov 05, 2007 By The Shrivel
Being a fan of the old NES game Marble Madness, I've kind of always been waiting for another game like it. Something unique, fun, and difficult. Kororinpa: Marble Mania fills the gap.

Many people will compare this game to Super Monkey Ball, and its really an unfair comparison. Sure, all "balance" games will be compared to the most popular series, but this one is definitely unique. Super Monkey ball feels more frantic, whereas Kororinpa overall feels more relaxed. You are timed for completing the levels, but you are not time-limited unless you want to earn prizes and gold/silver/bronze cups. So, if you want to take your time, go ahead. The game retains a good level of tension even when you're just cruising since it's more about balance than racing...which I found very enjoyable.

If you need to compare this game to a similar "balance" game, then think more along the lines of the old wooden Labyrinth game with the metal ball. Much like that old board-game, you will find yourself open to different interpretations of how to complete levels and get that ball to the other side. The later levels encourage some experimentation as well.

Overall, this game is very fun for "balance" game lovers, and it stands in it's own category of the genre...and it's only $30, so you can't lose!

3 of 3 found the following review helpful:


5Best game currently available for the Wii  Sep 02, 2007 By Sidney Carton
I only own three Wii games - Resident Evil 4, Mario Strikers Charged, and Kororinpa. Thankfully Gamespot allows you to buy used Wii games and return them in 7 days for a full refund if you don't like them. It beats the heck out of renting from Blockbuster's limited Wii selection, and I've bought enough used Wii games to know that Kororinpa is one of the best out there right now. On my budget, I have to really love a game before deciding to buy for keeps.

There are quite a few Wii games out at this point, and the sad truth must be told that the majority of them are disappointing. Excite Truck is a fun game, but to me not worth the $50 price tag, while Strikers is easily worth $50 due to its replayability and online play.

At $29.99 now, purchasing Kororinpa should be a no brainer for any serious Wii gamer. It it the only game I've found to be using the Wiimote in such a sensitive manner. Players simply will not believe how accurate the board tilt is based upon tiny, tiny wrist movements here.

So not a game for anyone with shaky hands! This is a perfectionist's game - someone who doesn't mind spending time to continually reduce the amount of time it takes to get the marble from point A to point B.

By the way - in order to get the 5 bonus levels (I've read different things on the internet so wanted to write what I've confirmed here), you must finish these levels in the following times:

Stage 01 - Under 6 seconds
Stage 02 - Under 12 seconds
Stage 03 - Under 10 seconds
Stage 04 - Under 28 seconds
Stage 05 - Under 13 seconds
Stage 06 - Under 15 seconds
Stage 07 - Under 9 seconds
Stage 08 - Under 31 seconds
Stage 09 - Under 14 seconds
Stage 10 - Under 27 seconds
Stage 11 - Under 14 seconds
Stage 12 - Under 20 seconds
Stage 13 - Under 32 seconds
Stage 14 - Under 16 seconds
Stage 15 - Under 22 seconds
etc.

Once you have finished all stages 1 to 24 and received gold cups, all 5 bonus levels are yours.

See all 26 customer reviews on Amazon.com
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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